<!--
Copyright 2013 Google Inc. All Rights Reserved.

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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limitations under the License.
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<!DOCTYPE html><meta charset="UTF-8">
<style>
div.anim {
  position: relative;
  left: 0px;
}
</style>

<div id="anim" class="anim"></div>

<script src="../bootstrap.js"></script>
<script>
"use strict";

var effect = [{left: "100px"}, {left: "200px"}];

var testPauseUnpause = function(name, player) {
  player.currentTime = 5.0;
  player.paused = true;
  test(function() {assert_equals(player.currentTime,  5.0)},
       name + " AnimationPlayer.currentTime should be unaffected by pausing");
  player.paused = false;
  test(function() {assert_equals(player.currentTime,  5.0)},
       name + " AnimationPlayer.currentTime should be unaffected by unpausing");
};

// Test that an AnimationPlayer's currentTime is correct after pausing and
// unpausing, with a zero startTime.
addEventListener("load", function() {
  testPauseUnpause("zero starttime,", document.timeline.play(new Animation(
      document.getElementById("anim"), effect, 1.0)));

});

// Test that an AnimationPlayer's currentTime is correct after pausing and
// unpausing, with a non-zero startTime.
addEventListener("load", function() {
  var player = document.timeline.play(new Animation(
      document.getElementById("anim"), effect, 1.0));
  test(function() {assert_equals(player.startTime > 0,  true)},
       "AnimationPlayer has started");
  testPauseUnpause("non-zero starttime,", player);
});

// TODO: Test pausing and unpausing with a forced currentTime while the
// Timeline is not started. See
// https://github.com/web-animations/web-animations-js/issues/167

// FIXME! - Make this actually test something...
test(function() { assert_true(true); }, "Dummy test");

</script>
